Mobility as a Social Service

Toyota/PIT Client

Service Design

UX Research

Designing a community-rooted planning space to reimagine mobility as a social service

Toyota Mobility Foundation and PIT University Network logos side by side

TL;DR

The project

With Toyota Mobility Foundation and South East Community Services, we explored how autonomous vehicles could be tools for equity, connecting underserved communities to services beyond food access.

Developed as part of the Mobility as a Social Service Project, Indiana University Indianapolis, 2025–2026.

Role

UX Researcher & Designer

Team

4 designers/researchers; Led by Prof. Youngbok Hong

Duration

8 months (Sep 2025 – Apr 2026)

Scope

Service Design

The problem

The project

Neighbors access food, but not the services
that could change their situation

SECS offers food, financial coaching, employment support, and education, yet most neighbors take only the food. In parallel, TMF sought to explore how autonomous vehicles could function as tools for equity, not just transportation.

Two questions framed the work:

Why do pantry users underutilize non-food support services?

How might we design a mobility system that connects neighbors to broader support?

The solution

The project

A wraparound service
that brings care to the neighbor

Instead of separate trips to each service, an AV network coordinates them into a single journey built around one person's day.

We delivered it as an interactive website that follows one neighbor's story end to end, grounded in a research report. The story runs through a single persona, Maya.

The pantry's reach grows without the pantry moving: the trip comes to the neighbor


The outcome

The project

A shared artifact three very different audiences
can read from one seat

The concept reframed AV mobility as social-care infrastructure rather than transportation. The prototype gave a Toyota executive, a SECS volunteer, and a transit planner one story they could each experience from the community's perspective.

The service is legible through three lenses, each answering "what is the AV, really":


Layer 01

AV as Reach

The pantry reaches more neighbors without moving.

Layer 02

AV as Social Infrastructure

The service connects neighbors to pantries, clinics, job centers, and schools they can count on.

Layer 03

AV as Operational Node

The system runs itself. Routing, deliveries, and demand balance with no dispatcher and no coverage gaps.

Research

The project

Centering community voices across 3 methods

We adopted a qualitative participatory design approach focused on the UNDERSTAND stage and combed rapid inputs, group-level patterns, and deep narratives, so the themes that were credible, actionable, and grounded in community reality.


On-site observation at Southeast Community Services


Observation map highlighting key user interaction points


Method 01

AI Interviews

Rapid conversational interviews via Genway AI. Clients scanned QR codes in their cars during pickup.

27

AI-moderated interviews (5 Spanish, 22 English)

Method 02

Sticker Wall

Across 2 sessions. Low-pressure prompt posters outside the pantry during wait times.

50+

Sticker wall participants, on-site

Method 03

Focus Groups

Hands-on "ideal meal" activity surfaced insights about dignity and belonging.

3

Focus group sessions, 10 participants total


Why neighbors know about services but don't use them


Collaborative synthesis in FigJam!

Ideation

The project

Co-design workshops with community stakeholders

3+ workshops with internal team, pantry volunteers, and transit partners (IndyGo, Gleaners) to test and refine speculative mobility concepts with community partners.

How might we design an autonomous mobility system that works the way neighbors actually live?


Workshop participants: internal team, pantry volunteers, and community system stakeholders

Design direction

The project

A narrative tool for the speculative concept

The prototype translates ecosystem-level research into a human-scale story — one that a Toyota executive, a SECS volunteer, and a transit planner can all experience from the community's perspective.

What did I learn?

The project

This project challenged me to move beyond digital platforms and mobile design by engaging community members as co-creators and designing both service and speculative systems. I learned to conduct robust, participatory research while balancing future-oriented thinking with real-world constraints. The experience deepened my understanding of how design can shape systems and reinforced the value of building with communities, not just for them.

Grounded in community, where the design really happens!

The project

Modern table lamp with a black base and white shade casting a warm glow on a neutral background.
Minimal studio scene with a curved mint-green sofa on a light gray background.
Modern table lamp with a black base and white shade casting a warm glow on a neutral background.
Minimal interior scene with a transparent sofa and a pale cushion against a gray wall.
Minimal turntable with a vinyl record on a cream and wood base against a soft gray background.
Modern table lamp with a black base and white shade casting a warm glow on a neutral background.
Modern table lamp with a black base and white shade casting a warm glow on a neutral background.
Minimal interior scene with a transparent sofa and a pale cushion against a gray wall.
Minimal studio scene with a curved mint-green sofa on a light gray background.
Minimal turntable with a vinyl record on a cream and wood base against a soft gray background.
Modern table lamp with a black base and white shade casting a warm glow on a neutral background.
Modern table lamp with a black base and white shade casting a warm glow on a neutral background.