Indy Bites

Designing an inclusive food-based wayfinding system for Indianapolis

Wayfinding System Design

Wayfinding System Design

Wayfinding System Design

UX/UI Design

UX/UI Design

UX/UI Design

BodyMap VR interface showing medical imaging feature
BodyMap VR interface showing medical imaging feature
BodyMap VR interface showing medical imaging feature

Client

Duration

6 weeks (April - May 2025)

8 weeks (Oct - Dec 2022)

Roles

UX Designer, led information architecture, wireframes, and interaction prototypes, and owned the final visual and interaction design

Team

5 designers

2 Designers
1 VR Developer

Tools

Figma, Adobe Suite

Figma, Unreal Engine

Indy Bites is a cultural wayfinding system that uses food as an entry point to explore Indianapolis. It connects kiosks and mobile touchpoints to help locals and visitors discover underrepresented restaurants and food events. By turning the city into a set of curated food trails, the experience guides people through Indianapolis’s diverse culinary heritage in a more intentional and accessible way.

The Challenge

Indy’s multicultural food scene is invisible in the tools people use to explore it

Despite a rich culinary landscape shaped by Black, Hispanic, Asian, and immigrant communities, Indianapolis's diverse food culture remains underrepresented in mainstream tourism and discovery tools. Local vendors lack visibility, and visitors rely on platforms that prioritize logistics over storytelling, which makes authentic, culturally rooted experiences difficult to find.

The Solution

Creating a multi-touchpoint wayfinding ecosystem

Rather than designing another restaurant discovery app, we focused on creating a connected ecosystem that meets people where they already are in downtown Indianapolis, and guides them through intentional cultural exploration.

Research & Discovery

Understanding how people explore food in Indianapolis

We conducted stakeholder interviews, analyzed competitor platforms, and examined user reviews to understand current exploration behaviors and pain points.

Design Process

Phase 1: Concept Development & Early Sketches

We mapped out three core features based on our research insights:

  1. Discover Local Cuisines — Browse by cultural category

  2. Explore Food Events — Find nearby food-centric happenings

  3. Cultural Food Trails — Follow curated routes through the city

Early sketches helped us visualize screen layouts, identify design constraints, and prepare for rapid prototyping.

Phase 2: Paper Prototype Testing

Method: Informal think-aloud sessions with 5 participants

Tasks: Find an event, explore a cuisine category, understand trail concept

Phase 3: Mid-Fidelity Prototype & Cognitive Walkthrough

Method: Guided scenario walkthroughs in Figma with 4 participants

Focus: Identifying usability friction, content comprehension, and interaction expectations

©2026 Pinyun Wang

Developed with Coffee & Love

©2026 Pinyun Wang

Developed with Coffee & Love

©2026 Pinyun Wang

Developed with Coffee & Love